Intensive Breeding: More animals are allowed in the sheepfold (+5/+10/+20 animals, 20 basic). This speciality is there for shepherds wishing to have a large flock. |
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Speculator: You can bulk buy items at the market and
in the shops. This makes it possible to buy more quickly. I: 50 by 50, II: 200 by 200, III: 1000 per 1000. At level 3 shop stocks become visible (you know precisely how much remains of each item in the shops). The first level of this speciality is purchasable without paying PS by using a gold token. |
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Sturdy: You are able to carry heavy weights, sprint quickly, increased strength. I: +1 strength, II: +2 strength, III: +3 strength. This will be used soon. The first level of this speciality is purchasable without paying PS by using a gold token. |
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Endurance: You do not have the strength of the Sturdy specialisation but have very good health and endurance, constitution increased. (+1 constitution/+2 constitution/+3 constitution).
This will be used more amply soon. The first level of this speciality is purchasable without paying PS by using a gold token. |
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Orator: You charm your world, have facilities to convince. Increased sociability. Only one level S: +1 of sociability. This will be used more amply soon. For the moment, this speciality allows you to more easily convince the guards to let you pass, and will probably soon affect the social life of the villages. |
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Nimble: Increased dexterity (only one level S: +1 dexterity). This will be used soon. This will relate to artistic and sporting performances but also to precision in combat. |
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Combat Trainer: Better fighter in the presence of the trainer. Extremely powerful speciality, and will be even more when group combat is available. - Level I: +3/20 morale to each creature in the group of the combat trainer, with possibility of exceeding 20/20. In combat against one +3/20 onto morale also. - Level II: +1 to the plane of attack. The plane of attack is a die with 10 sides and is compared with the plane of defence to find out if the attack succeeds or not. Consequently level II increases approximately by 10% the chance to hit with each attack. - Level III: +2 to the plane of attack. Basing itself on same the considerations as level II, level III increases approximately 20% the chance to hit with each attack. This speciality thus does not increase the damage inflicted, but the chance to hit, a little like the characteristic reflex. |
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Building Negotiator: Reductions in the price of buildings (- 5%/-10%/-15%).
This will be used soon. This speciality will make it possible to obtain reductions on the rents and purchases of buildings, last for the account of a person or an organization (clan, village or association). It will thus probably be an argument useful for people wishing to be elected to the town hall of a village since that will make it possible for the village to make economies! |
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Good Master: Better cohesion of the group during travel (see explanations on domination and cohesion here. I : +1500 domination, II : +3500 domination, III : +7500 domination Will become crucial when attacks of external enemies take place during travel from one place to another on the map. |
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Fast Metabolism: Faster cure (poisonings too!) (speed of relative recovery 125%/200%/300%). This only concerns the character, not his group. In one night if the character recovers 10 life points normally, at level I he will recover 12.5, and 20 at level II. If a character is victim of a poisoning he will lose life points more quickly too. The other means of acquiring a fast cure (although in a less significant way) is to increase the constitution of the character, which also increases his maximum number of life points. |
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Healer: Healing of light wounds of animals in the evening. In contrast to the fast Metabolism speciality, this takes care of all the members of the group. Each evening each animal will be bandaged and taken care of.
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Cursed Poet: This speciality is a little strange because it does not give any notable advantage: -2 strength, -20% luck, - 2 sociability. Only concerns the character (not its flock). Can prove to be an advantage at the time of an election (more original?), or to constitute a village of cursed poets… |
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Assiduous: With each connection instead of obtaining 4 PS obtain 6, which makes it possible to progress more quickly. A strategic speciality. The first level of this speciality is purchasable without paying PS with a gold token. |
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Traveller: Allows travel for 10 extra kilometers per day with your group, that is to say 40 km per day compared to 30 normally. The first level of this speciality is purchasable without paying PS with a gold token. |
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