Last updated 2 April 2009.
The kingdom places at the disposal of the players a large meadow with green grass, trees and mountains. You can walk your sheep there after payment of a tax of 1 feti which corresponds to the payment of the maintenance expenses for the meadow.
This contributes to improving the morale of your sheep (according to the time taken), and allows you to make various discoveries (items lost by other walkers, flowers, fetis...).
But be aware walks also entail risks. Your sheep is likely to catch a cold if you take it out in bad weather, or you may encounter wild beasts, or even a thief!
In all cases it is advised not to walk your sheep in the event of bad weather (rain, storm or snow). If you do it is at your own risk!
Sheep can graze on a herb which makes them grow bigger a little more quickly (by 0.1 kg for a young sheep, which becomes less as the sheep becomes an adult).
It is not possible to walk an exhausted sheep (thus, a tired, fatigued or exhausted sheep will refuse to go on a walk).
It is possible also to meet the wandering salesman. If you to wish to make your daily walk a little more amusing, you can provide yourself with a net (available in the general store) and thus try to capture various
insects!
Walks with several animals
If you have several animals, you can take some or all of them with you on a walk. In this case, the tax stays at one feti, all your animals gain a little morale but you do not have more chances to find items.
Caravan of the Wandering Salesman
During your walk you may meet the
wandering salesman. He offers to sell you three varieties of scratchcards from which you can win a lot of fetis if you are lucky. These are bancoclan, moutpion and noughts and crosses.
![[scratchcards]](images/scratchcards1.png)
Bancoclan
The idea is simple, scratch the 4 circles and find the emblem of the clan which corresponds to that of the chart :
![](images/quebecois.png)
If the required emblem appears, you win the sum indicated below it.
Moutpion
Scratch the 5 circles, if you find 3 identical symbols, you win the sum indicated.
Noughts and Crosses
Scratch the 9 squares, if you find 3 flowers of the same colour aligned horizontally, vertically or diagonally, you win the sum indicated opposite.
Wild beasts
![[wild beasts]](images/viper.png)
It is possible that during a walk with your sheep they'll find themselves face to face with another creature. You then have the choice of fleeing or of letting your sheep fight the opponent. You cannot choose which sheep will engage in the fight, it is your strongest sheep that is automatically selected. If you refuse the fight, you have no further chance to find any item during that walk, similarly if you lose the fight. On the other hand, if you win, you may continue your walk and possibly find an item.
The fight is held in exactly the same way as those held in the fight arena in town. If your sheep wins, it increases its Xp (except if the km No of the opponent is negative). It may be that it is poisoned or frightened by the animal that it fought, in the event of defeat as well as in the case of victory. The effects of poisons have different results and durations according to their type and a frightened animal can flee from the sheep-fold for a length of time, but it will return.
Original French version written by chrys on 26 July 2006.
Translated on 20th October 2006 by barbmac.
VERSION 2.1
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