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The Arena is a place where each stockbreeder can present a sheep of level 2 or more to fight other animals. At the time of these confrontations the winner gains experience points (XP), and the two animals tire themselves. |
Fights are shown turn by turn, and according to the characteristics, the combat potential (km No), the life points and the tiredness of each adversary. The best fighters are those with the highest XP. Progress of a FightThe sheep which starts the fight is the one who has the best reflexes, and if both are equal then it is random who starts first.The fight is held as a succession of calculations constituting attacks, defence and calculation of blows. When a sheep's life points are less than or equal to 0, it is K.O. (knocked out) and its adversary is declared the winner. Details of calculationsplaneattack = randomNo + reflexes + brawler + weaponsplanedefence = randomNo + reflexes + brawler damage = (planeattack - planedefence + 1 + (weightatt - weightdef)/10 + strengthatk + damage weapons - constitutiondef - protection + malus tiredness) where :
Useful items for fighting
Useful bonuses for fighting
For a more detailed guide see the Fights page |